Li'b El Merafib
The Hyena Game


(Kababish)


[Page 145] The hyena game is both more ingenious and more amusing than any race game played with dice by English children which I have seen.

The dice consist of three pieces of split stick, each about six inches long, on which the bark has been left, so that each stick has one rounded green surface and one flat white one.

The three sticks are thrown up and may fall:

The board is made by scooping a spiral groove in the sand and making a random number of hollows along its course. The bigger the spiral, of course, the longer the game will last.

Figure 11

Fig. 11 shows a board set for four players. The middle hollow X is the well. The hollow Y at the other end of the spiral is the village. The sticks 1, 2, 3, 4 represent the mothers of the players.

The following are the rules of play:

1. The players throw the dice in turn, each player throwing time after time, during his turn, until he is brought to a standstill by a throw of "yômên", when he hands the dice to the next player.

2. A player has to throw a tâba to enable his mother to leave the village at all, just as in race games played by English children one must throw a six to start.

3. After she has left the village, a tâba having been thrown by her [Page 146] son, she moves two "days" (i.e. hollows) for a throw at yômên, four "days" for a rabî' and six for a sêta. She does not move for a tâba, which is, however, marked down on the sand to the credit of the player, for a use which will appear presently.

4. A mother must reach the well exactly. Thus if she is an odd number of "days" away from it she will arrive one day short of it, and may then use one of her son's credit of tâbas to complete the journey.

5. At the well, she requires two tâbas to drink, one to wash her clothes and two to come away with. If a player has not this number of tâbas to his credit, his mother has to wait until he has scored them. If she has to wait there, however, the player is allowed to mark down for later use any other scores of two, four, or six, which he may throw in the meantime.

6. On coming down from the well, the women make their way back, in the same manner, to the village, from which the first to arrive lets loose the hyena.

7. The hyena (represented by the player whose mother first arrived at the village) is enabled to leave it on payment of two tâbas, after which he moves towards the well at double rates, i.e. four "days" for a yômên, eight for a rabî', twelve for a sêta.

8. Arrived at the well he is held up, for it costs him ten tâbas to drink and come away again.

9. On leaving the well he still moves at double rates and eats any woman whom he overtakes. He cannot eat before drinking. In this game, the hyena may be said to be the winner, but there are degrees of defeat. The player whose mother gets eaten by the hyena is rudely mocked by the one who manages to get the old lady safely back to the village.


Last update January 6, 2010